Abandoned Asylum Hallway - 3D Environment

Here is my latest project which is a abandoned asylum hallway environment. The scene was modelled in Blender, textured using Substance 3D Painter/Sampler, and rendered in real time in Unreal Engine 5 using Lumen. Some assets such as the rubble were sourced from Quixel Bridge. I edited the final renders in Photoshop to experiment with different exposure and contrast values. Im pleased with the outcome and want to continue improving my workflow of creating game ready environments.